/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  v2006                                 |
|   \\  /    A nd           | Website:  www.openfoam.com                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      testCsys1;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Rotate 90 deg around x: y -> z, z -> -y

rot_x90
{
    origin  (0 0 0);
    e1      (1 0 0);
    e3      (0 -1 0);
}

rot_x90_axesRotation
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    axesRotation;
        e1      (1 0 0);
        e3      (0 -1 0);
    }
}

rot_x90_axisAngle
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    axisAngle;
        axis    (1 0 0);        // non-unit also OK
        angle   90;
    }
}

rot_x90_euler
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    euler;
        angles  (0 90 0);      // z-x'-z''
    }
}


// Rotate 45 deg around z: x -> (1 1 0), y = (-1 1 0)

rot_z45_axesRotation
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    axesRotation;
        e1      (1 1 0);
        e3      (0 0 1);
    }
}

rot_z45_axisAngle
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    axisAngle;
        axis    (0 0 10);       // non-unit also OK
        angle   45;
    }
}

rot_z45_euler
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    euler;
        angles  (45 0 0);      // z-x'-z''
    }
}

rot_z45_starcd
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    starcd;
        angles  (45 0 0);      // z-x'-y''
    }
}


// Rotate -45 deg around z: x -> (1 -1 0), y = (1 1 0)

rot_zm45_axesRotation
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    axesRotation;
        e1      (1 -1 0);
        e3      (0 0 1);
    }
}

rot_zm45_axisAngle
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    axisAngle;
        axis    (0 0 10);       // non-unit also OK
        angle   -45;
    }
}

rot_zm45_euler
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    euler;
        angles  (-45 0 0);      // z-x'-z''
    }
}


// Null transforms

null_axesRotation
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    axesRotation;
        e1      (1 0 0);
        e3      (0 0 1);
    }
}

null_axisAngle0
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    axisAngle;
        axis    (0 0 0);       // non-unit also OK
        angle   0;
    }
}

null_axisAngle1
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    axisAngle;
        axis    (1 1 1);       // non-unit also OK
        angle   0;
    }
}

null_euler
{
    origin  (0 0 0);
    coordinateRotation
    {
        type    euler;
        angles  (0 0 0);      // z-x'-z''
    }
}


// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
